Sunday, September 11, 2005

Review: FarCry

They say, computer games have come a long way, that they have evolved. But after playing FarCry, that sounds like an absolute understatement. You have to play it to believe it. I happened to have got a free copy along with my graphics card and kinda ignored it till recently with the typical view that "muft mein koi dhang ki cheez nahiin milti". Anyway, few days back, I just decided to ckeck it out and was simply amazed!!! I thought i would write this review after completing the entire game, but its quality has forced me to write about it while I still have a level to go before it's done.
Coming to the game, i have been taken aback by the spell binding graphics this one has. Huge (believe me, HUGE) environments have been rendered with near perfection quality. From now on it's gonna get a little techy. The particle systems used to render the tree and grass are like never before. This game is a treat for the eyes. You get a feel that you're right there. I haven't such water being rendered with such amazing quality. You actually get to see the reflection of the world in water with the blending of textures used for the waterbed. There are gigantic levels where the polygon count would be insane. The only way to do this is to code an outstanding algorithm for distance and backface culing and line of view based culling ...and then further improvise on it. This one is easily the best rendering engne I've ever seen. The shaders in the game are outstanding.
Coming to the gameplay, the physics of the game matches current standards. You can't just walk in with a gun and win the game in a "bam bam" style. You have to apply logic and strategy to take out the key posts particularly the recketeers and the snipers. Slow and steady is the policy of the game. For the save-load kind of gamers, there's a bad news... there is no quick save or load in the game. It automatically saves after a logical checkpoint.
Finally, I would say that it is one game that every gamer should play ...it'll be an experience. For the people interesting in graphics related technology, it's an inspiration. There is so much to learn from it. Its existence proves that very soon, real time convincing graphics will be for real!!!

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